Card Game Rules and Definitions!
There are 2 Character Action Cards, one good, one bad: Jack O’the Green & Graidon, the Usurper!
Jack and Graidon’s Scrolls of Instructions:
Each Player is dealt 5 cards to start the game and has 2 Actions at the beginning of each turn! |
1) One Action = place a card onto battlefield! |
2) One Action = discard 1 card from hand into discard pile and draw a new card! |
3) Two Actions = draw 2 cards to your hand and then discard any 2 cards from your hand! |
4) Use Actions to Attack or perform other Actions in battlefield! |
At End of turn draw cards into your hand but do not exceed 5! |
There are 4 distinctive card classes: Jack’s Forces (13 cards); Graidon’s Hordes (13 cards); Magic Items (13 cards); Magic Spells (13 cards)!
Jack O’ the Green Forces (Green border):
Damage/Defense & Points Scored for Kill Pile! | What the cards do and mean! |
1 DM/DF | Rangers of the Golden Boar: Defense protection +5; Two Actions to attack left! |
2 DM/DF | Knights of the Star: Defense protection +4; Two Actions to attack right! |
3 DM/DF | Rangers of the Golden Boar: Defense protection +2; Two Actions to attack right! |
4 DM/DF | Knights of the Star: Defense protection +1; Two Actions to attack left! |
5 DM/DF | Liath: One Action to attack left or right! |
6 DM/DF | Dryad: Two Actions to attack left! |
7 DM/DF | Morwyn: Two Actions to attack right, long range (2-3) weapon! Can attack short range if Magic Item or Spell is added to character. |
8 DM/DF | Kedric: Two Actions to attack left or right! Place card in middle of battle cards! |
9 DM/DF | Brenna: Two Actions to attack left, long range (2-3) weapon! Can attack short range if Magic Item or Spell is added to character. |
10 DM/DF | Devin: Two Actions to attack right! |
11 DM/DF | Robin: Two Actions to attack left or right! |
12 DM/DF | High King Aleric: Two Actions to attack left or right. Enemy 10+ that are defeated are removed from battlefield and shuffled into draw pile! Points are still gained for the ‘defeat’ of enemy. |
13 DM/DF | Jack O’the Green: Two Actions to attack left and/or right! |
Jack can only play characters that are under his control. If Jack has any of Graidon’s characters in hand, they can only be discarded when needed or remain in the players hand but never played by Jack.
Graidon’s Forces (Violet border):
Damage/Defense & Points Scored for Kill Pile! | What the cards do and mean! |
1 DM/DF | Shadowwolf: Attack bonus +5; Two Actions to attack right! |
2 DM/DF | Goblin Warriors: Attack bonus +4; Two Actions to attack left! |
3 DM/DF | Shadowwolf: Attack bonus +2; One Action to attack left! |
4 DM/DF | Goblin Warriors: Attack bonus +1; One Action to attack right! |
5 DM/DF | Wraith Warrior: One Action to attack left or right! |
6 DM/DF | Kindred Assassins: Two Actions to attack right, long range (2-3) weapon! Can attack short range if Magic Item or Spell is added to character. |
7 DM/DF | Kindred Assassins: Two Actions to attack left, long range (2-3) weapon! Can attack short range if Magic Item or Spell is added to character. |
8 DM/DF | Grimheld: Place card in middle of battle cards; Two Actions to attack either left or right (player chooses), short range weapon! |
9 DM/DF | Crimson-Back Shadowwolf: Two Actions to attack right! |
10 DM/DF | Talon Illscratch: Two Actions to attack left! |
11 DM/DF | Brother Daimur: Two Actions to attack left and/or right! |
12 DM/DF | Rowahn Whitebirch: Two Actions to attack left and/or right. |
13 DM/DF | Graidon: Two Actions to attack left and/or right! |
Graidon can only play characters that are under his control. If Graidon has any of Jack’s characters in hand, they can only be discarded when needed or remain in the players hand but never played by Graidon.
Magic Items (Red border):
Damage & Defense Bonus! | What the cards do and mean!Items can be cast at anytime but do not need to be used right away, only when needed. They can be used multiple times unless indicated on the card! |
1 DM | Short Range Weapons: Attack left. Offense only! |
2 DM | Short Range Weapons: Attack right. Offence only! |
3 DM/DF | The Gauntlet of General Frostscar: Sacrifice 2 cards from hand to Attack left! Offense and Defence! |
4 DM/DF | The Gauntlet of Sir Rademun: Sacrifice 2 cards from hand to Attack/Defend right! |
5 DM/DF | Medium Range Weapons: One Action & sacrifice 1 card from hand to attack medium range (1-2); Sacrifice 2 cards from hand to add an extra Action to character item is attached to!! |
6 DF | Shield of the King: Enemy on immediate left and right cannot attack, but is susceptible to a medium or long range attack; Card can be destroyed by enemy using two Actions! |
7 DF | Shield of the Goblin Hordes: Enemy on immediate left and right cannot attack, but is susceptible to a medium or long range attack; Card can be destroyed by enemy using two Actions! |
8 DF | Amulet of the Frozen Palace: Two Actions and sacrifice 1 card from hand to move one space left or right of adjacent ally/enemy; shuffle draw and discard piles together. Defence only! Does not require any actions as a defence. |
9 DM | Amulet of the Dragon King: Two Action and sacrifice 2 cards from hand to move one space left or right; shuffle draw & discard piles together. Attack only! Does not require any actions as an attack. |
10 DM | Long Range Weapons: One Action and sacrifice 1 card from hand. Offense only. 2-3 long range weapon. |
11 DM/DF | The Sceptre of Aneurin: One Action and sacrifice 2 card from hand to attack. 2-3 long range. Used for offence & defense in direction indicated against 2-3 range only. |
12 N/A | The Cauldron of Life: Sacrifice 3 cards from hand to gain extra Action to character item is attached to; ‘Resurrect’ a dead ally from opponents kill pile once every 3 turns if desired and put into play on either ends (left or right). Opponent loses points of resurrected character. |
13 N/A | Spellbook of the Ancient Traveller: Place onto Enemy Player as a curse! Cannot attack or defend. When it is ‘targeted players’ turn they can sacrifice 5 cards and draw 4 cards to counter the spell; this does not count as an action and they still have their 2 actions left but with 4 cards in their hand. This ‘cursed’ item negates the abilities of any other protective magic spell or item. |
Magic Spells (Blue border):
Damage & Defense Bonus! | What the cards do and mean!Spells can be cast at anytime, whether it’s your turn or not. Can be played but does not need to be used right away, only when needed. They can only be used once, unless indicated on card, then discarded! |
1 DM/DF | Summon Shadow Dagger: Attack right; short range weapon! |
2 DM/DF | Summon Magic Thorns: Attack left; short range weapon! |
3 DF | Spell for Fleetness: Sacrifice 2 cards from hand to Defend left! |
4 DF | Spell for Fleetness: Sacrifice 2 cards from hand to Defend right! |
5 DM | Summon Lightning Darts: Sacrifice 1 card from hand to attack medium range (1-2) left; Optional: Sacrifice 2 cards from hand to add an extra Action to character spell is attached to! |
6 N/A | Banishment Spell: Enemy 1-9 strength is ‘transported’ from battlefield and shuffled into the draw pile! |
7 N/A | Turn to Stone: Placed onto enemy card. Whoever is ‘cursed’ with this spell cannot attack or defend (any additional magic items or spells player has cannot be used until curse is countered). An 8+ character can instantly kill cursed target. Player can use two Actions during turn to counter spell! |
8 DF | Stealing Magic: Defense only. Discard 1 card from hand to defend from left or right. |
9 DF | Shield of Elemental Magic: Discard 1 card from hand to defend from enemy attack; once used shuffle into draw pile. |
10 DM/DF | Magical Wards: Sacrifice 2 cards from hand to shuffle draw and discard piles together. |
11 * | Spell of Transformation: Turn an enemy (1-10 ranking) into ally for 4 turns. Shuffle Discard Pile and then draw top card from discard pile to your hand. Turned enemy can be killed by either side if desired but points only go to the original enemy of turned character. *DM/DF is determined by the character targeted by this spell. |
12 * | Raising a Wraith Warrior: Sacrifice 3 cards from hand to gain an extra Action; ‘Resurrect’ a dead enemy (1-8 Strength) from your kill pile and put into play on either ends (left or right) as a Wraith Warrior under your control. You do not lose enemy’s points. If Wraith Warrior is killed no points are gained by either side. *DM/DF is determined by the character targeted by this spell. |
13 DM | Lightning Spell: Sacrifice 2 cards from hand to Attack long range (2-3) to the right! Offense only! |
DM: Damage Bonus only! Can only be used for attacking!
DF: Defensive Bonus only! Can only be used for protection! Defence, as in all cases, do not require actions.
DM/DF: Can be used for both attack damage defensive protection!
N/A: Not applicable. This card has no damage or defence capability.
Added Notes: Attacks need to be greater than the opponents to win. A tie is a draw and neither win nor lose.
Magic Items remain on characters until the character is killed or the item itself is destroyed. Magic Spells, once used, are then discarded. They can only be used once, unless stated otherwise by the Item or Spell.
An enemy can be attacked if their natural defense is less but have Magical Spells (not Magic Items since they remain on the character unless destroyed by actions or attacks) that increase it to greater than the attacks. In this case, the Spell must be used. Both survive the battle but the Spell is used and placed in the Discard pile.
In this example, Morwyn is part of Jack O’ the Green’s forces, as the Jack symbol shows in the middle right of the card. She has an attack and defense of 7, as shown in the upper left corner. The direction arrow points right, meaning she can only attack the enemy on her right. It also takes 2 Actions for her to attack as shown by the two Action symbols to the left of the direction arrow. As well, she is armed with a bow and can only attack the enemy who is 2-3 placements away, and not the enemy directly next to her. Direction arrows apply only to attacks and not defense. If she is attacked from her left or right her defense is still 7.
In this example, a Crimson-Back Shadowwolf is part of Graidon’s forces, as the Graidon symbol shows in the middle right of the card. It has an attack and defense of 9, as shown in the upper left corner. The direction arrow points right, meaning it can only attack the enemy on its right. It also takes 2 Actions for it to attack as shown by the two Action symbols to the left of the direction arrow. Direction arrows apply only to attacks and not defense. If it is attacked from the left or right its defense is still 9.
This is an example of a “Magic Item.” The Sceptre of Aneurin. It must be placed on a character card, good or bad. As the direction arrow indicates it can only be used against an enemy to the left and requires 1 Action and 2 discards from the user’s hand to use. It does 11 damage and has an 11 defence as indicated in the upper left corner. It also can only be used against an enemy 2-3 placements away and not against an enemy directly next to the user. If paired with a character that doesn’t have a medium or long range ability, it still does the damage of the character and sceptre combined. As a defence it can only defend against a 2-3 range attack and not short range attacks. Defence, as in all cases, do not require actions.
This is an example of a “Magic Spell.” Shield of Elemental Magic. It must be used by a character card, good or bad. The Direction Arrows indicate it can be used in both directions at the same time (if desired), dividing up the protection points as the user sees fit. The user must also discard 1 card from their hand to use it. As a Magic Spell, unlike the Magic Item, it can only be used once (unless indicated otherwise on the card) and then discarded.
If the Direction Arrows were split, like with the Grimhold card, then the player can only attack or defend from one direction at a time.
There are 2 Magic Spell cards, “Spell of Transformation” and “Raising a Wraith Warrior,” in which you can use Tokens, and 1 Magic Item card, “The Cauldron of Life,” that can use a counter or a 4-sided dice to keep track of its use. You can use these Tokens we have provided below. The 4 with Jack O’the Green, 4 with Graidon, and the 1 Wraith Warrior. When these spell cards are played you can apply these Tokens as instructed on the card.
Example of game set up and in play!